About Me
I am an experienced Unity developer with a deep passion for game development. My creativity and attention to detail drive me to build engaging and immersive experiences. I have a strong interest in gaming, trigonometry, and machine learning, and I thrive in collaborative environments. As a fast learner, I am always eager to take on new challenges and expand my skill set.
Skills
Game Development
Unity & Tools
Other
Work Experience
Zero To Eight Digital Technologies
Unity Developer
September 2024 - present · Dubai, United Arab Emirates (full-time, remote work)
- Maintain and refactor the existing Unity codebase to improve stability and performance
- Design and implement new gameplay and application features
- Improved real-time socket communication with the backend services
- Added and optimized multi-platform support
- Redesign of the application to enhance usability and structure
KodWorks
Unity Developer
February 2022 - June 2024 (2 years 4 months) · Kragujevac, Serbia (full-time, remote work)
- Creating communication between Unity and React-Native
- Integration of Astra avatar creation engine
- Creating socket communication for verification of player moves; Puzzle, Shooter, and Tabletop games optimized for phones
GetSwift
Full-stack Developer
October 2020 - January 2022 (1 year 4 months) · Vancouver, Canada (full-time, remote work)
- Creating new features both on the back and front end; maintaining application
- Integration of Twilio API; modeling new databases
Glimmernet Technologies, LLC
Backend Developer
July 2020 - present · Bethesda, Maryland (part-time, remote work)
- Creating web pages using the .NET Framework
- Optimization of current databases; modeling new databases
- Integration of DocuSign for signing documents
ObEN
Unity Developer
April 2018 - April 2020 (2 years 1 month) · San Francisco, California (remote work)
- Integrating the FFMPEG plugin for loudness normalization and video recording
- Worked on speech recognition and speech-to-text conversion (Tensorflow, IBM Watson, Snowboy)
- Senior role in the team creating ObEN SDK; designed and implemented a scalable tool for animation loading
- Responsible for the application's CPU, memory, and loading optimization
- Worked closely with designers and the backend team; multiplatform support (Windows, macOS, Linux, Android, iOS)
WEBELINX
Unity Developer
December 2014 - April 2018 (3 years 5 months) · Niš, Serbia (full-time)
- Responsible for creating gameplay based on the GDD
- Worked closely with designers to deliver the vision of the game from start to finish
- Implemented client-side UI that met the requirements of the designers; developed tools that improve the designer's workflow
- Integration of ads and statistics in the games; multiplatform support (iOS, Android, Windows Phone)
Other Projects
Personal and side projects — web games, live wallpapers, trivia, 3D modeling, and more.
Education
Bachelor with Honours in Electrical Engineering and Computing
Faculty of Electronic Engineering, University of Niš, Serbia
Module — Computer Science and Informatics
October 2010 – July 2014
Additional experience
Nikola Tesla Museum, Belgrade — March 2010 – December 2013
- Computer simulation and 3D modeling of Nikola Tesla's patents and laboratories
- Modeling and texturing of high and low poly 3D models
Languages
- English — upper intermediate
- Serbian — native