About me
I am an experienced Unity developer with a deep passion for game development. My creativity and attention to detail drive me to build engaging and immersive experiences. I have a strong interest in gaming, trigonometry, and machine learning, and I thrive in collaborative environments. As a fast learner, I am always eager to take on new challenges and expand my skill set.
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Work Experience
KodWorks
Unity Developer
February 2022 - present Kragujevac, Serbia (full-time, remote work)- Creating the communication between Unity and React-Native
- Integration of Astra avatar creation engine
- Creating socket communication for verification of player moves inside the game
- Creating Puzzle, Shooter and Tabletop simulator video games optimized for phones
Main technologies used: Unity, C#
GetSwift
Full-stack Developer
October 2020 – January 2021 (1 year 4 months) Vancouver, Canada (full-time, remote work)- Creating new features both on the back and front end
- Maintaining application
- Integration of Twilio API
- Modeling new databases
Main technologies used: C#, .NET Framework, ReactJS, Microsoft SQL Server, Twilio API
Glimmernet Technologies, LLC
Backend Developer
July 2020 - present Bethesda, Maryland (part-time, remote work)- Creating web pages using .NET Framework
- Optimization of current databases
- Modeling new databases
- Integration of DocuSign for signing documents
Main technologies used: .NET Framework, C#, Razor Pages, EntityFramework, Microsoft SQL Server, SignalR, DocuSign
ObEN, Inc
Unity Developer
April 2018 - April 2020 (2 years 1 month) San Francisco, California (remote work)- Integrating FFMPEG plugin for loudness normalization and video recording
- Worked on speech recognition and speech to text conversion (Tensorflow, IBM Watson and Snowboy)
- Senior role in the team creating ObEN SDK
- Designed and implemented scalable and flexible tool for animation loading
- Responsible for application’s CPU, memory and loading optimization
- Worked closely with designers and backend team to deliver the vision of the application
- Multiplatform support (Windows, OSX, Linux, Android and iOS)
Main technologies used: Vuforia AR, Mecanim, Kinect, FFMPEG, Tensorflow, IBM Watson, Snowboy, Photon, Unity Shader Graph, Amazon SQS service, FinalIK
WEBELINX
Unity Developer
December 2014 - April 2018 (3 years 5 months) Niš, Serbia- Responsible for creating a gameplay based on GDD
- Worked closely with designers to deliver the vision of the game from start to finish
- Implemented client-side UI that was meeting the requirements of the designers
- Developed tools that improve designer’s workflow
- Integration of ads and statistics in the games
- Multiplatform support (iOS, Android, Windows Phone)
Education
Bachelor of Science in Computer Science
Faculty of Electronic Engineering, University of Nis, Serbia
(2010 - 2014)
Education Highlight
Nikola Tesla Museum, Belgrade
March 2010 – December 2013
- Computer simulation and 3D modeling patents and laboratories of Nikola Tesla
- Modeling and texturing of high and low poly 3D models
Languages
- English - upper intermediate (Reading, Writing, Verbal)
- Serbian - native