About me

I am an experienced Unity developer with a deep passion for game development. My creativity and attention to detail drive me to build engaging and immersive experiences. I have a strong interest in gaming, trigonometry, and machine learning, and I thrive in collaborative environments. As a fast learner, I am always eager to take on new challenges and expand my skill set.
DOWNLOAD CV

Work Experience

KodWorks

Unity Developer

February 2022 - present Kragujevac, Serbia (full-time, remote work)
  • Creating the communication between Unity and React-Native
  • Integration of Astra avatar creation engine
  • Creating socket communication for verification of player moves inside the game
  • Creating Puzzle, Shooter and Tabletop simulator video games optimized for phones

Main technologies used: Unity, C#

GetSwift

Full-stack Developer

October 2020 – January 2021 (1 year 4 months) Vancouver, Canada (full-time, remote work)
  • Creating new features both on the back and front end
  • Maintaining application
  • Integration of Twilio API
  • Modeling new databases

Main technologies used: C#, .NET Framework, ReactJS, Microsoft SQL Server, Twilio API

Glimmernet Technologies, LLC

Backend Developer

July 2020 - present Bethesda, Maryland (part-time, remote work)
  • Creating web pages using .NET Framework
  • Optimization of current databases
  • Modeling new databases
  • Integration of DocuSign for signing documents

Main technologies used: .NET Framework, C#, Razor Pages, EntityFramework, Microsoft SQL Server, SignalR, DocuSign

ObEN, Inc

Unity Developer

April 2018 - April 2020 (2 years 1 month) San Francisco, California (remote work)
  • Integrating FFMPEG plugin for loudness normalization and video recording
  • Worked on speech recognition and speech to text conversion (Tensorflow, IBM Watson and Snowboy)
  • Senior role in the team creating ObEN SDK
  • Designed and implemented scalable and flexible tool for animation loading
  • Responsible for application’s CPU, memory and loading optimization
  • Worked closely with designers and backend team to deliver the vision of the application
  • Multiplatform support (Windows, OSX, Linux, Android and iOS)

Main technologies used: Vuforia AR, Mecanim, Kinect, FFMPEG, Tensorflow, IBM Watson, Snowboy, Photon, Unity Shader Graph, Amazon SQS service, FinalIK

WEBELINX

Unity Developer

December 2014 - April 2018 (3 years 5 months) Niš, Serbia
  • Responsible for creating a gameplay based on GDD
  • Worked closely with designers to deliver the vision of the game from start to finish
  • Implemented client-side UI that was meeting the requirements of the designers
  • Developed tools that improve designer’s workflow
  • Integration of ads and statistics in the games
  • Multiplatform support (iOS, Android, Windows Phone)

Education

Bachelor of Science in Computer Science

Faculty of Electronic Engineering, University of Nis, Serbia

(2010 - 2015)

Education Highlight

Nikola Tesla Museum, Belgrade

March 2010 – December 2013

  • Computer simulation and 3D modeling patents and laboratories of Nikola Tesla
  • Modeling and texturing of high and low poly 3D models

Languages

  • English - upper intermediate (Reading, Writing, Verbal)
  • Serbian - native